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@lehoangphu
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…llers are removed.

The flow of the bug goes like this:
. When the controller is connected, the gamepad object is saved at this.controller[x]
. then when the controller is disconnected, the saved this.controller[x] is still in your array but the object is gone (all null)
. then when the controller is reconnected again, it see that both gamepads[x] and this.controller[x] are both non-null so it does not update, then goes on to consume this.controller[x] which is already stale.

This change makes sure that we flush out the this.controllers array correctly.

…llers are removed.

The flow of the bug goes like this:
. When the controller is connected, the gamepad object is saved at this.controller[x]
. then when the controller is disconnected, the saved this.controller[x] is still in your array but the object is gone (all null)
. then when the controller is reconnected again, it see that both gamepads[x] and this.controller[x] are both non-null so it does not update, then goes on to consume this.controller[x] which is already stale.

This change makes sure that we flush out the this.controllers array correctly.
@codefrau
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codefrau commented Oct 5, 2018

This fixes our exact problem. Please merge!

@lehoangphu
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@stewdio , can you merge this one?

audionerd added a commit to wonderunit/storyboarder that referenced this pull request Jun 3, 2019
audionerd added a commit to wonderunit/storyboarder that referenced this pull request Aug 21, 2019
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2 participants