We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent ef328fb commit 00f7f83Copy full SHA for 00f7f83
Scripts/AimAtCursorPlayerCharacterController.cs
@@ -199,7 +199,10 @@ protected void UpdateInput()
199
if (InputManager.GetButtonDown("SwitchEquipWeaponSet"))
200
{
201
// Switch equip weapon set
202
- PlayerCharacterEntity.CallServerSwitchEquipWeaponSet((byte)(PlayerCharacterEntity.EquipWeaponSet + 1));
+ GameInstance.ClientInventoryHandlers.RequestSwitchEquipWeaponSet(new RequestSwitchEquipWeaponSetMessage()
203
+ {
204
+ equipWeaponSet = (byte)(PlayerCharacterEntity.EquipWeaponSet + 1),
205
+ }, ClientInventoryActions.ResponseSwitchEquipWeaponSet);
206
}
207
if (InputManager.GetButtonDown("Sprint"))
208
0 commit comments