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Changes skill APIs
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Scripts/AimAtCursorPlayerCharacterController.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -442,7 +442,7 @@ protected void UseSkill(string id, AimPosition aimPosition)
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!PlayerCharacterEntity.GetCaches().Skills.TryGetValue(skill, out _))
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return;
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445-
bool isAttackSkill = skill.IsAttack();
445+
bool isAttackSkill = skill.IsAttack;
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if (PlayerCharacterEntity.UseSkill(skill.DataId, isLeftHandAttacking, SelectedEntityObjectId, aimPosition) && isAttackSkill)
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{
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isLeftHandAttacking = !isLeftHandAttacking;
@@ -499,7 +499,7 @@ protected void UseItem(string id, AimPosition aimPosition)
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}
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else if (item.IsSkill())
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{
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bool isAttackSkill = (item as ISkillItem).UsingSkill.IsAttack();
502+
bool isAttackSkill = (item as ISkillItem).UsingSkill.IsAttack;
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if (PlayerCharacterEntity.UseSkillItem((short)itemIndex, isLeftHandAttacking, SelectedEntityObjectId, aimPosition) && isAttackSkill)
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{
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isLeftHandAttacking = !isLeftHandAttacking;

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