Just a Rewired integration testing content
In the last update, I have improved InputManager to make it work with Rewired. So if you buy Rewired later, and you want to switch input system to Rewired you have to add USE_REWIRED to scripting define symbols setting.
For getting started, you have to add Rewired's input manager to init scene from menu
Add an actions
Add default keyboard layout
Add default mouse layout
Add player
Set keyboard layout to the player
Set mouse layout to the player
And.. You also can remove InputManagerSetting which usually attached to the Game Instance in the demos.






