docs(templates): keep 3D smoke bridge read-only - #4
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A generated v1.3 game shipped teleport and time mutation hooks solely to make verification easy. Freeze the existing probe surface and require completion evidence through real browser input so acceptance measures gameplay instead of a debug backdoor.
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结论
threed_basicverification must measure the playable route, not a shipped debug backdoor. This change freezes the existingwindow.__opengame3dprobe as read-only and requires keyboard/mouse/DOM evidence.Production evidence
The one-POST v1.3 game
aurora-island-treasure-3d-v1-3is genuinely playable: an independent keyboard/mouse route collected 6/6 and reached the completion screen without calling teleport. Its generated self-test nevertheless addedteleport,setRemaining, and mutablestateto the public bridge, creating a path for future false-positive acceptance.Change
agent-test/docs/modules/threed_basic/template_api.mdisPaused+rendereronly; no state mutation helpersagent-test/docs/modules/threed_basic/threed_basic.mdThe complementary L-layer control lives in non-Git
opengame-server:check_generated_code.py --fail-bridgerejects extra runtime bridge keys for three.js games. It is intentionally not duplicated in this frozen repository.Verification
git diff --checksetRemaining/state/teleportRisk and rollback
Documentation-only frozen-layer change; runtime code and 2D routes are untouched. Revert commit
b49c27fto restore prior guidance. Upstream dependencies remain PRs leigest519#47-leigest519#49.