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the segfault is NVIDIA's: a flag published before the pointer it guards
.github/workflows/strict-fallback.yml #13: Commit bc54f34 pushed by borodark
Failure main
CHANGELOG: the 0.4.0 release section
.github/workflows/strict-fallback.yml #11: Commit 0252d21 pushed by borodark
Failure main
shader: one validated GLSL -> SPIR-V entry point, and a self-healing …
.github/workflows/strict-fallback.yml #9: Commit b75cf65 pushed by borodark
Failure main
spirv: reject the corrupt binary glslang reports as success; stop pan…
.github/workflows/strict-fallback.yml #7: Commit f2c0c69 pushed by borodark
Failure main
fleet re-verification at 28950b6 — 907 on all four boxes
.github/workflows/strict-fallback.yml #5: Commit 7c0095f pushed by borodark
Failure main
fallback: validate the strict mode from config, and delete a conditio…
.github/workflows/strict-fallback.yml #4: Commit 28950b6 pushed by borodark
Failure main
docs: README becomes a front door; the Jetson gets its billing
.github/workflows/strict-fallback.yml #2: Commit ddb77e3 pushed by borodark
Failure main