UNITY_MATRIX_Pの逆行列から計算 #2
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Unityのカメラと同期させる、という点を考えると、この方法が良い
アスペクト比調整、yの反転は UNITY_MATRIX_P に入っている
デバッガで確認したけど、unity_CameraInvProjection と UNITY_MATRIX_Pの逆行列 は値が異なる。正規化デバイス座標系(NDC)のzの範囲が異なっている(https://logicalbeat.jp/blog/929/)
clipray
(uv, 0, 1)のz成分とw成分には疑問が残っている. world空間からclip空間への変換がされた場合、zとwは0,1ではないと感じる