struct SMusicCompositionData { TArray<SMusicGameCueData> m_aGameCues; TArray<SMusicPlaylistData> m_aPlaylists; TArray<SMusicStingerData> m_aStingers; TArray<SMusicSegmentData> m_aSegments; TSparseShortArray<SMusicPlaylistEndBehavior> m_aEndBehaviors; TSparseShortArray<TSparseShortArray<SMusicTransition>> m_transitionMap; int m_nJumpCue; TArray<SMusicTrackExposingGroupData> m_aTrackExposingGroups; };
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