struct WBFX { unsigned int entryCount; TArray<unsigned int> runtimeAnimSetResourceIndices; TArray<unsigned int> runtimeTextlistResourceIndices; TArray<unsigned int> hashedLoganIDs; }; class SWaveBankFXData { TArray<SFaceFXAnimationRef> m_aFaceFXAnimationRefs; TArray<SSubtitleRef> m_aSubtitleRefs; };
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